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Moves the Worley/cellular-noise-based texture handlers (--gen-texture-cobble, -marble, -metal, -leather, -sand, -snow, -lava) into their own translation unit. Each handler previously had its own ~33-line copy of the parseHex lambda; all 7 copies are replaced with a single shared parseHex helper at file scope. Older simpler generators (gradient/noise/radial/stripes/dots/ rings/checker/brick/wood/grass/fabric) still live in main.cpp and will be migrated in subsequent batches. main.cpp drops 26,286 → 25,494 lines (-792). Behavior unchanged across all 7 handlers (re-verified).
24 lines
754 B
C++
24 lines
754 B
C++
#pragma once
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namespace wowee {
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namespace editor {
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namespace cli {
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// Dispatch the procedural texture generator handlers that have
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// been moved out of main.cpp. Currently the 7 newer Worley/
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// noise-based generators:
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// --gen-texture-cobble --gen-texture-marble
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// --gen-texture-metal --gen-texture-leather
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// --gen-texture-sand --gen-texture-snow
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// --gen-texture-lava
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//
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// Older simpler generators (gradient/noise/radial/stripes/dots/
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// rings/checker/brick/wood/grass/fabric) still live in main.cpp
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// and will be migrated in subsequent batches.
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//
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// Returns true if matched; outRc holds the exit code.
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bool handleGenTexture(int& i, int argc, char** argv, int& outRc);
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} // namespace cli
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} // namespace editor
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} // namespace wowee
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