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https://github.com/Kelsidavis/WoWee.git
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Moves the WOM model inspection commands out of main.cpp: --info (bare WOM summary) --info-batches (per-batch material info) --info-textures (texture path list) --info-doodads (WOB doodad set / instance list) --info-attachments ⎫ combined handler with same M2 load + --info-particles ⎬ skin merge but different sub-array --info-sequences ⎭ iteration --info-bones (bone hierarchy) --export-bones-dot (Graphviz DOT output) main.cpp drops 20,005 → 19,446 lines (-559). Behavior verified by running --info, --info-batches, --info-textures on a fresh WOM. Build error during extraction (combined-or handler header spanned 4 lines, the transform script only stripped the first; also missing #include for WoweeBuildingLoader) caught by build and fixed before commit.
23 lines
774 B
C++
23 lines
774 B
C++
#pragma once
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namespace wowee {
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namespace editor {
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namespace cli {
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// Dispatch the WOM model inspection handlers:
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// --info (bare WOM summary)
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// --info-batches (per-batch material info)
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// --info-textures (texture path list)
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// --info-doodads (doodad set / instance list)
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// --info-attachments } combined handler under the hood —
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// --info-particles } same M2 load + skin merge,
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// --info-sequences } different sub-array iteration
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// --info-bones (bone hierarchy)
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// --export-bones-dot (Graphviz DOT output)
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//
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// Returns true if matched; outRc holds the exit code.
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bool handleWomInfo(int& i, int argc, char** argv, int& outRc);
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} // namespace cli
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} // namespace editor
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} // namespace wowee
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