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When a user picks a creature preset, faction stays 0 (server treats this as 'use template') unless the user already typed a value. Now defaults based on the preset category: Critter -> 250 (critter, indifferent to all) hostile preset -> 14 (monster, hostile to all) friendly preset -> 35 (friendly to all) Means picking 'Wolf' from the preset list immediately produces a hostile NPC that actually attacks players in-game without further configuration. |
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| .. | ||
| asset_extract | ||
| auth_login_probe | ||
| auth_probe | ||
| blp_convert | ||
| dbc_to_csv | ||
| editor | ||
| asset_pipeline_gui.py | ||
| backup_assets.sh | ||
| diff_classic_turtle_opcodes.py | ||
| gen_opcode_registry.py | ||
| generate_ffx_sdk_vk_permutations.sh | ||
| m2_viewer.py | ||
| opcode_map_utils.py | ||
| validate_opcode_maps.py | ||