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Moves the recently-added composite-prop mesh handlers (rock, pillar, bridge, tower, house, fountain, statue, altar, portal, archway, barrel, chest) into their own translation unit. These 12 handlers were the most contiguous block of similar-shaped mesh code in main.cpp. Other mesh handlers (--gen-mesh dispatcher, fence, tree, grid, stairs, disc, tube, capsule, arch, pyramid, from-heightmap, textured) still live in main.cpp and may be migrated in subsequent batches. main.cpp drops 24,270 → 22,681 lines (-1,589). Behavior verified by re-running rock/chest/archway/fountain. |
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| .. | ||
| asset_extract | ||
| auth_login_probe | ||
| auth_probe | ||
| blp_convert | ||
| dbc_to_csv | ||
| editor | ||
| asset_pipeline_gui.py | ||
| backup_assets.sh | ||
| diff_classic_turtle_opcodes.py | ||
| gen_opcode_registry.py | ||
| generate_ffx_sdk_vk_permutations.sh | ||
| m2_viewer.py | ||
| opcode_map_utils.py | ||
| validate_opcode_maps.py | ||