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Adds WoweeModelLoader::toM2() and tryLoadByGamePath() to deduplicate the identical conversion code that lived in editor_viewport for both objects and NPCs. Cuts ~70 lines of duplicated logic and makes WOM->M2 reusable across the codebase. |
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| .. | ||
| addons | ||
| audio | ||
| auth | ||
| core | ||
| game | ||
| math | ||
| network | ||
| pipeline | ||
| platform | ||
| rendering | ||
| third_party | ||
| ui | ||