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52nd procedural texture: water-surface caustics via four superimposed sine waves running along x, y, x+y, and x-y. Each wave is taken in absolute value before multiplication so peaks shine on either side of the wave centerline, giving the bright-line interference network you see on a pool floor or sunlit shallow streambed. Two-color lerp from bgHex (depth) to hiHex (highlight). Default 24-pixel period reads at the right scale for water- plane underlay; pass a smaller period for tighter ripple. Useful as the floor texture under transparent water volumes, magic-fountain pools, fish-tank ground plates, ritual scrying basins, and any "submerged surface seen through clear water" effect. |
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| .. | ||
| asset_extract | ||
| auth_login_probe | ||
| auth_probe | ||
| blp_convert | ||
| dbc_to_csv | ||
| editor | ||
| asset_pipeline_gui.py | ||
| backup_assets.sh | ||
| diff_classic_turtle_opcodes.py | ||
| gen_opcode_registry.py | ||
| generate_ffx_sdk_vk_permutations.sh | ||
| m2_viewer.py | ||
| opcode_map_utils.py | ||
| validate_opcode_maps.py | ||