Kelsidavis-WoWee/include
Kelsi 01e0c2f9a3 Add world-space unit nameplates projected to screen via camera VP matrix
For each visible Unit entity within 40 yards, projects the canonical WoW
position (converted to render space) through the camera view-projection
matrix to screen pixels.  Draws a health bar (hostile=red, friendly=green,
target=gold border) and name label with drop shadow using ImGui's background
draw list.  Fades out smoothly in the last 5 yards of range.
2026-03-09 17:01:38 -07:00
..
audio Implement MusicManager fade-out in stopMusic() — was a stub 2026-03-09 16:30:42 -07:00
auth Vanilla/Turtle WoW support: M2 loading, bone parsing, textures, auth 2026-02-13 16:53:28 -08:00
core Fix WMO wall collision, normal mapping, POM backfill, and M2/WMO rendering performance 2026-03-07 22:03:28 -08:00
game Implement SMSG_SPELLENERGIZELOG and fix missing combat text cases 2026-03-09 16:55:23 -07:00
network Optimize world socket buffer handling and logging 2026-02-22 08:16:54 -08:00
pipeline Filter WMO decorative geometry from collision, fix tram portal trigger IDs 2026-03-06 10:37:32 -08:00
platform Fix all remaining build warnings and eliminate UB in binary parsers 2026-02-23 19:58:38 -08:00
rendering Remove dead legacy GL Texture class 2026-03-09 16:07:08 -07:00
third_party Fix cross-platform FSR3 compile path and Path-A runtime wiring 2026-03-09 04:24:24 -07:00
ui Add world-space unit nameplates projected to screen via camera VP matrix 2026-03-09 17:01:38 -07:00