Kelsidavis-WoWee/tests
Pavel Okhlopkov 97c95941f4 feat(world-map): remove kVOffset hack, ZMP hover, textured player arrow
- Remove the -0.15 vertical offset (kVOffset) from coordinate_projection,
  coordinate_display, and zone_highlight_layer; continent UV math is now
  identical to zone UV math
- Switch world_map_facade aspect ratio to MAP_W/MAP_H (1002×668) and crop
  the FBO image with MAP_U_MAX/MAP_V_MAX instead of stretching the full
  1024×768 FBO
- Account for ImGui title bar height (GetFrameHeight) in window sizing and
  zone highlight screen-space rect coordinates
- Add ZMP 128×128 grid pixel-accurate hover detection in zone_highlight_layer;
  falls back to AABB when ZMP data is unavailable
- Upgrade PlayerMarkerLayer with full Vulkan lifecycle (initialize,
  clearTexture, destructor); loads MinimapArrow.blp and renders a rotated
  32×32 textured quad via AddImageQuad; red triangle retained as fallback
- Expose arrowRotation_ / arrowDS_ accessors on Minimap; clean up arrow DS
  and texture in Minimap::shutdown()
- Wire PlayerMarkerLayer::initialize() into WorldMapFacade::initialize()
- Update coordinate-projection test: continent and zone UV are now equal

Signed-off-by: Pavel Okhlopkov <pavel.okhlopkov@flant.com>
2026-04-12 20:02:50 +03:00
..
CMakeLists.txt refactor(chat): decompose into modular architecture, add GM commands, fix protocol 2026-04-12 14:59:56 +03:00
test_activity_fsm.cpp feat(animation): decompose AnimationController into FSM-based architecture 2026-04-05 12:27:35 +03:00
test_anim_capability.cpp feat(animation): decompose AnimationController into FSM-based architecture 2026-04-05 12:27:35 +03:00
test_animation_ids.cpp feat(animation): decompose AnimationController into FSM-based architecture 2026-04-05 12:27:35 +03:00
test_blp_loader.cpp feat(animation): 452 named constants, 30-phase character animation state machine 2026-04-04 23:02:53 +03:00
test_chat_markup_parser.cpp refactor(chat): decompose into modular architecture, add GM commands, fix protocol 2026-04-12 14:59:56 +03:00
test_chat_tab_completer.cpp refactor(chat): decompose into modular architecture, add GM commands, fix protocol 2026-04-12 14:59:56 +03:00
test_combat_fsm.cpp feat(animation): decompose AnimationController into FSM-based architecture 2026-04-05 12:27:35 +03:00
test_dbc_loader.cpp feat(animation): 452 named constants, 30-phase character animation state machine 2026-04-04 23:02:53 +03:00
test_entity.cpp feat(animation): 452 named constants, 30-phase character animation state machine 2026-04-04 23:02:53 +03:00
test_frustum.cpp feat(animation): 452 named constants, 30-phase character animation state machine 2026-04-04 23:02:53 +03:00
test_gm_commands.cpp refactor(chat): decompose into modular architecture, add GM commands, fix protocol 2026-04-12 14:59:56 +03:00
test_indoor_shadows.cpp feat(rendering): add HiZ occlusion culling & fix WMO interior shadows 2026-04-06 16:40:59 +03:00
test_locomotion_fsm.cpp feat(animation): decompose AnimationController into FSM-based architecture 2026-04-05 12:27:35 +03:00
test_m2_structs.cpp feat(animation): 452 named constants, 30-phase character animation state machine 2026-04-04 23:02:53 +03:00
test_macro_evaluator.cpp refactor(chat): decompose into modular architecture, add GM commands, fix protocol 2026-04-12 14:59:56 +03:00
test_opcode_table.cpp feat(animation): 452 named constants, 30-phase character animation state machine 2026-04-04 23:02:53 +03:00
test_packet.cpp feat(animation): 452 named constants, 30-phase character animation state machine 2026-04-04 23:02:53 +03:00
test_spline.cpp refactor: extract spline math, consolidate packet parsing, decompose TransportManager 2026-04-11 08:30:28 +03:00
test_srp.cpp feat(animation): 452 named constants, 30-phase character animation state machine 2026-04-04 23:02:53 +03:00
test_transport_components.cpp refactor: decompose TransportManager and upgrade Entity to CatmullRom splines 2026-04-11 09:50:38 +03:00
test_transport_path_repo.cpp refactor: extract spline math, consolidate packet parsing, decompose TransportManager 2026-04-11 08:30:28 +03:00
test_world_map.cpp refactor: decompose world map into modular component architecture 2026-04-12 09:52:51 +03:00
test_world_map_coordinate_projection.cpp feat(world-map): remove kVOffset hack, ZMP hover, textured player arrow 2026-04-12 20:02:50 +03:00
test_world_map_exploration_state.cpp refactor: decompose world map into modular component architecture 2026-04-12 09:52:51 +03:00
test_world_map_map_resolver.cpp refactor: decompose world map into modular component architecture 2026-04-12 09:52:51 +03:00
test_world_map_view_state_machine.cpp refactor: decompose world map into modular component architecture 2026-04-12 09:52:51 +03:00
test_world_map_zone_metadata.cpp refactor: decompose world map into modular component architecture 2026-04-12 09:52:51 +03:00