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- add per-frame nearby creature render sync from entity positions/orientation to prevent model-vs-target-circle drift - treat lootable dynflag as dead state hint for unit spawn/deferred-display paths - fire NPC death callback when a late display spawn is already dead/lootable - remove loot-response money fallback announce/SFX to stop duplicate copper messages on re-opened corpses |
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| .. | ||
| application.cpp | ||
| input.cpp | ||
| logger.cpp | ||
| memory_monitor.cpp | ||
| window.cpp | ||