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SMSG_PERIODICAURALOG already parsed abs/res fields for type 3/89 but discarded them. Surface these as ABSORB/RESIST combat text so players see when DoT ticks are being partially absorbed (e.g. vs. PW:Shield). |
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| audio | ||
| auth | ||
| core | ||
| game | ||
| network | ||
| pipeline | ||
| rendering | ||
| ui | ||
| main.cpp | ||