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48th procedural texture: brick-offset ring outlines. Even and odd rows are shifted by half a cell width so each ring interlocks visually with its neighbors above and below — the classic chainmail-armor pattern. Each pixel is tested against the nearest ring center; if its distance lies inside [ringR - strokeW/2, ringR + strokeW/2] it's painted as the ring color, otherwise background. Useful for armor textures (mail tunics, helms, gauntlets), metallic fabric set dressing on guard NPCs, and dungeon gate/grate textures. Default ring radius 5 on a 14x10 brick spacing reads cleanly at 256x256 without aliasing. |
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| .. | ||
| asset_extract | ||
| auth_login_probe | ||
| auth_probe | ||
| blp_convert | ||
| dbc_to_csv | ||
| editor | ||
| asset_pipeline_gui.py | ||
| backup_assets.sh | ||
| diff_classic_turtle_opcodes.py | ||
| gen_opcode_registry.py | ||
| generate_ffx_sdk_vk_permutations.sh | ||
| m2_viewer.py | ||
| opcode_map_utils.py | ||
| validate_opcode_maps.py | ||