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https://github.com/Kelsidavis/WoWee.git
synced 2026-03-22 23:30:14 +00:00
Addons can now persist data across sessions using the standard WoW
SavedVariables pattern:
1. Declare in .toc: ## SavedVariables: MyAddonDB
2. Use the global in Lua: MyAddonDB = MyAddonDB or {default = true}
3. Data is automatically saved on logout and restored on next login
Implementation:
- TocFile::getSavedVariables() parses comma-separated variable names
- LuaEngine::loadSavedVariables() executes saved .lua file to restore globals
- LuaEngine::saveSavedVariables() serializes Lua tables/values to valid Lua
- Serializer handles tables (nested), strings, numbers, booleans, nil
- Save triggered on PLAYER_LEAVING_WORLD and AddonManager::shutdown()
- Files stored as <AddonDir>/<AddonName>.lua.saved
Updated HelloWorld addon to track login count across sessions.
53 lines
1.4 KiB
C++
53 lines
1.4 KiB
C++
#pragma once
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#include <string>
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#include <vector>
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struct lua_State;
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namespace wowee::game { class GameHandler; }
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namespace wowee::addons {
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class LuaEngine {
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public:
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LuaEngine();
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~LuaEngine();
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LuaEngine(const LuaEngine&) = delete;
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LuaEngine& operator=(const LuaEngine&) = delete;
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bool initialize();
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void shutdown();
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bool executeFile(const std::string& path);
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bool executeString(const std::string& code);
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void setGameHandler(game::GameHandler* handler);
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// Fire a WoW event to all registered Lua handlers.
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void fireEvent(const std::string& eventName,
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const std::vector<std::string>& args = {});
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// Try to dispatch a slash command via SlashCmdList. Returns true if handled.
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bool dispatchSlashCommand(const std::string& command, const std::string& args);
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// Call OnUpdate scripts on all frames that have one.
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void dispatchOnUpdate(float elapsed);
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// SavedVariables: load globals from file, save globals to file
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bool loadSavedVariables(const std::string& path);
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bool saveSavedVariables(const std::string& path, const std::vector<std::string>& varNames);
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lua_State* getState() { return L_; }
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bool isInitialized() const { return L_ != nullptr; }
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private:
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lua_State* L_ = nullptr;
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game::GameHandler* gameHandler_ = nullptr;
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void registerCoreAPI();
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void registerEventAPI();
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};
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} // namespace wowee::addons
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