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Implements a full character creation UI integrated into the existing flow. In single-player mode, auth screen now goes to character creation before entering the world. In online mode, a "Create Character" button on the character selection screen sends CMSG_CHAR_CREATE to the server. Includes WoW 3.3.5a race/class combo validation and appearance range limits.
96 lines
4.3 KiB
C++
96 lines
4.3 KiB
C++
#include "game/character.hpp"
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namespace wowee {
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namespace game {
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bool isValidRaceClassCombo(Race race, Class cls) {
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// WoW 3.3.5a valid race/class combinations
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switch (race) {
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case Race::HUMAN:
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return cls == Class::WARRIOR || cls == Class::PALADIN || cls == Class::ROGUE ||
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cls == Class::PRIEST || cls == Class::MAGE || cls == Class::WARLOCK ||
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cls == Class::DEATH_KNIGHT;
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case Race::ORC:
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return cls == Class::WARRIOR || cls == Class::HUNTER || cls == Class::ROGUE ||
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cls == Class::SHAMAN || cls == Class::WARLOCK || cls == Class::DEATH_KNIGHT;
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case Race::DWARF:
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return cls == Class::WARRIOR || cls == Class::PALADIN || cls == Class::HUNTER ||
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cls == Class::ROGUE || cls == Class::PRIEST || cls == Class::DEATH_KNIGHT;
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case Race::NIGHT_ELF:
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return cls == Class::WARRIOR || cls == Class::HUNTER || cls == Class::ROGUE ||
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cls == Class::PRIEST || cls == Class::DRUID || cls == Class::DEATH_KNIGHT;
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case Race::UNDEAD:
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return cls == Class::WARRIOR || cls == Class::ROGUE || cls == Class::PRIEST ||
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cls == Class::MAGE || cls == Class::WARLOCK || cls == Class::DEATH_KNIGHT;
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case Race::TAUREN:
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return cls == Class::WARRIOR || cls == Class::HUNTER || cls == Class::DRUID ||
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cls == Class::SHAMAN || cls == Class::DEATH_KNIGHT;
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case Race::GNOME:
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return cls == Class::WARRIOR || cls == Class::ROGUE || cls == Class::MAGE ||
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cls == Class::WARLOCK || cls == Class::DEATH_KNIGHT;
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case Race::TROLL:
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return cls == Class::WARRIOR || cls == Class::HUNTER || cls == Class::ROGUE ||
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cls == Class::PRIEST || cls == Class::SHAMAN || cls == Class::MAGE ||
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cls == Class::DEATH_KNIGHT;
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case Race::BLOOD_ELF:
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return cls == Class::PALADIN || cls == Class::HUNTER || cls == Class::ROGUE ||
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cls == Class::PRIEST || cls == Class::MAGE || cls == Class::WARLOCK ||
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cls == Class::DEATH_KNIGHT;
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case Race::DRAENEI:
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return cls == Class::WARRIOR || cls == Class::PALADIN || cls == Class::HUNTER ||
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cls == Class::PRIEST || cls == Class::SHAMAN || cls == Class::MAGE ||
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cls == Class::DEATH_KNIGHT;
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default:
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return false;
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}
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}
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uint8_t getMaxSkin(Race /*race*/, Gender /*gender*/) { return 9; }
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uint8_t getMaxFace(Race /*race*/, Gender /*gender*/) { return 9; }
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uint8_t getMaxHairStyle(Race /*race*/, Gender /*gender*/) { return 11; }
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uint8_t getMaxHairColor(Race /*race*/, Gender /*gender*/) { return 9; }
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uint8_t getMaxFacialFeature(Race /*race*/, Gender /*gender*/) { return 8; }
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const char* getRaceName(Race race) {
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switch (race) {
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case Race::HUMAN: return "Human";
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case Race::ORC: return "Orc";
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case Race::DWARF: return "Dwarf";
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case Race::NIGHT_ELF: return "Night Elf";
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case Race::UNDEAD: return "Undead";
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case Race::TAUREN: return "Tauren";
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case Race::GNOME: return "Gnome";
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case Race::TROLL: return "Troll";
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case Race::GOBLIN: return "Goblin";
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case Race::BLOOD_ELF: return "Blood Elf";
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case Race::DRAENEI: return "Draenei";
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default: return "Unknown";
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}
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}
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const char* getClassName(Class characterClass) {
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switch (characterClass) {
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case Class::WARRIOR: return "Warrior";
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case Class::PALADIN: return "Paladin";
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case Class::HUNTER: return "Hunter";
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case Class::ROGUE: return "Rogue";
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case Class::PRIEST: return "Priest";
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case Class::DEATH_KNIGHT: return "Death Knight";
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case Class::SHAMAN: return "Shaman";
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case Class::MAGE: return "Mage";
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case Class::WARLOCK: return "Warlock";
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case Class::DRUID: return "Druid";
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default: return "Unknown";
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}
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}
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const char* getGenderName(Gender gender) {
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switch (gender) {
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case Gender::MALE: return "Male";
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case Gender::FEMALE: return "Female";
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default: return "Unknown";
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}
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}
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} // namespace game
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} // namespace wowee
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