Kelsidavis-WoWee/include/addons/addon_manager.hpp
Kelsi 062cfd1e4a feat: add SavedVariables persistence for Lua addons
Addons can now persist data across sessions using the standard WoW
SavedVariables pattern:

1. Declare in .toc: ## SavedVariables: MyAddonDB
2. Use the global in Lua: MyAddonDB = MyAddonDB or {default = true}
3. Data is automatically saved on logout and restored on next login

Implementation:
- TocFile::getSavedVariables() parses comma-separated variable names
- LuaEngine::loadSavedVariables() executes saved .lua file to restore globals
- LuaEngine::saveSavedVariables() serializes Lua tables/values to valid Lua
- Serializer handles tables (nested), strings, numbers, booleans, nil
- Save triggered on PLAYER_LEAVING_WORLD and AddonManager::shutdown()
- Files stored as <AddonDir>/<AddonName>.lua.saved

Updated HelloWorld addon to track login count across sessions.
2026-03-20 12:22:50 -07:00

38 lines
996 B
C++

#pragma once
#include "addons/lua_engine.hpp"
#include "addons/toc_parser.hpp"
#include <memory>
#include <string>
#include <vector>
namespace wowee::addons {
class AddonManager {
public:
AddonManager();
~AddonManager();
bool initialize(game::GameHandler* gameHandler);
void scanAddons(const std::string& addonsPath);
void loadAllAddons();
bool runScript(const std::string& code);
void fireEvent(const std::string& event, const std::vector<std::string>& args = {});
void update(float deltaTime);
void shutdown();
const std::vector<TocFile>& getAddons() const { return addons_; }
LuaEngine* getLuaEngine() { return &luaEngine_; }
bool isInitialized() const { return luaEngine_.isInitialized(); }
void saveAllSavedVariables();
private:
LuaEngine luaEngine_;
std::vector<TocFile> addons_;
bool loadAddon(const TocFile& addon);
std::string getSavedVariablesPath(const TocFile& addon) const;
};
} // namespace wowee::addons