mirror of
https://github.com/Kelsidavis/WoWee.git
synced 2026-03-22 23:30:14 +00:00
Addons can now persist data across sessions using the standard WoW
SavedVariables pattern:
1. Declare in .toc: ## SavedVariables: MyAddonDB
2. Use the global in Lua: MyAddonDB = MyAddonDB or {default = true}
3. Data is automatically saved on logout and restored on next login
Implementation:
- TocFile::getSavedVariables() parses comma-separated variable names
- LuaEngine::loadSavedVariables() executes saved .lua file to restore globals
- LuaEngine::saveSavedVariables() serializes Lua tables/values to valid Lua
- Serializer handles tables (nested), strings, numbers, booleans, nil
- Save triggered on PLAYER_LEAVING_WORLD and AddonManager::shutdown()
- Files stored as <AddonDir>/<AddonName>.lua.saved
Updated HelloWorld addon to track login count across sessions.
25 lines
552 B
C++
25 lines
552 B
C++
#pragma once
|
|
|
|
#include <optional>
|
|
#include <string>
|
|
#include <unordered_map>
|
|
#include <vector>
|
|
|
|
namespace wowee::addons {
|
|
|
|
struct TocFile {
|
|
std::string addonName;
|
|
std::string basePath;
|
|
|
|
std::unordered_map<std::string, std::string> directives;
|
|
std::vector<std::string> files;
|
|
|
|
std::string getTitle() const;
|
|
std::string getInterface() const;
|
|
bool isLoadOnDemand() const;
|
|
std::vector<std::string> getSavedVariables() const;
|
|
};
|
|
|
|
std::optional<TocFile> parseTocFile(const std::string& tocPath);
|
|
|
|
} // namespace wowee::addons
|