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Aggregates WOM/WOB stats across every model in a zone. Useful for
capacity planning and perf budgeting:
wowee_editor --info-zone-models-total custom_zones/MyZone
Zone models total: custom_zones/MyZone
WOM (open M2):
files : 47
vertices : 184320
triangles : 122880
bones : 612
anims : 94
batches : 188
WOB (open WMO):
files : 8
groups : 32
vertices : 28480
triangles : 18960
doodads : 156
portals : 24
Combined :
vertices : 212800
triangles : 141840
Per-format aggregation (WOM = open M2, WOB = open WMO) plus a
combined totals row. Catches:
- 'how many bones across all my creatures?' (rigging budget)
- 'total triangles per frame if all loaded?' (perf ceiling)
- 'do my models actually have multi-batch material support?'
(counts batch entries; 0 means everything is WOM1/WOM2)
Walks the zone dir recursively so models in subdirs (creatures/,
buildings/, props/) all roll up. JSON mode emits per-format records
for capacity dashboards.
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|---|---|---|
| .. | ||
| asset_extract | ||
| auth_login_probe | ||
| auth_probe | ||
| blp_convert | ||
| dbc_to_csv | ||
| editor | ||
| asset_pipeline_gui.py | ||
| backup_assets.sh | ||
| diff_classic_turtle_opcodes.py | ||
| gen_opcode_registry.py | ||
| generate_ffx_sdk_vk_permutations.sh | ||
| m2_viewer.py | ||
| opcode_map_utils.py | ||
| validate_opcode_maps.py | ||