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- NPC placement now only updates cheap marker geometry (no M2 reload) - Full M2 rebuild only triggers when PLACED OBJECT count changes (not NPC count — NPCs use markers, not M2 instances for now) - Split lastObjectCount_ into lastObjCount_ + lastNpcCount_ to track objects and NPCs independently - Prevents the destructive clear+reload cycle that caused GPU crashes when rapidly placing multiple NPCs |
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| .. | ||
| asset_extract | ||
| auth_login_probe | ||
| auth_probe | ||
| blp_convert | ||
| dbc_to_csv | ||
| editor | ||
| asset_pipeline_gui.py | ||
| backup_assets.sh | ||
| diff_classic_turtle_opcodes.py | ||
| gen_opcode_registry.py | ||
| generate_ffx_sdk_vk_permutations.sh | ||
| m2_viewer.py | ||
| opcode_map_utils.py | ||
| validate_opcode_maps.py | ||