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75th procedural mesh primitive. Row of N stone pillars evenly spaced along the X axis. Each pillar is a single tall rectangular box optionally crowned by a slightly-wider square cap (capExtra wider per side). End pillars inset by pillarW so they sit at exactly the ±span/2 ends. Set capH=0 for bare un-crowned columns. Useful for ruined temples, palace colonnades, dungeon hallways, dwarven mead-hall arcades, ceremonial entry walks. Distinct from --gen-mesh-pillar (single column) — this is the regular-multi-column composite, the third "scene" primitive after --gen-mesh-crate-stack and --gen-mesh-gravel-pile. Watertight under weld (verified 144 manifold edges, 0 boundary, 0 non-manifold). Default 4-pillar / 4 m / 2.5 m spacing reads as a small temple front porch. |
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| .. | ||
| asset_extract | ||
| auth_login_probe | ||
| auth_probe | ||
| blp_convert | ||
| dbc_to_csv | ||
| editor | ||
| asset_pipeline_gui.py | ||
| backup_assets.sh | ||
| diff_classic_turtle_opcodes.py | ||
| gen_opcode_registry.py | ||
| generate_ffx_sdk_vk_permutations.sh | ||
| m2_viewer.py | ||
| opcode_map_utils.py | ||
| validate_opcode_maps.py | ||