mirror of
https://github.com/Kelsidavis/WoWee.git
synced 2026-03-23 07:40:14 +00:00
106 lines
3.2 KiB
C++
106 lines
3.2 KiB
C++
#pragma once
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#include <cstdint>
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#include <string>
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#include <vulkan/vulkan.h>
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namespace wowee::rendering {
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struct AmdFsr3RuntimeInitDesc {
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VkPhysicalDevice physicalDevice = VK_NULL_HANDLE;
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VkDevice device = VK_NULL_HANDLE;
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PFN_vkGetDeviceProcAddr getDeviceProcAddr = nullptr;
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uint32_t maxRenderWidth = 0;
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uint32_t maxRenderHeight = 0;
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uint32_t displayWidth = 0;
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uint32_t displayHeight = 0;
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VkFormat colorFormat = VK_FORMAT_UNDEFINED;
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bool hdrInput = false;
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bool depthInverted = false;
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bool enableFrameGeneration = false;
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};
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struct AmdFsr3RuntimeDispatchDesc {
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VkCommandBuffer commandBuffer = VK_NULL_HANDLE;
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VkImage colorImage = VK_NULL_HANDLE;
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VkImage depthImage = VK_NULL_HANDLE;
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VkImage motionVectorImage = VK_NULL_HANDLE;
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VkImage outputImage = VK_NULL_HANDLE;
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VkImage frameGenOutputImage = VK_NULL_HANDLE;
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uint32_t renderWidth = 0;
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uint32_t renderHeight = 0;
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uint32_t outputWidth = 0;
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uint32_t outputHeight = 0;
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VkFormat colorFormat = VK_FORMAT_UNDEFINED;
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VkFormat depthFormat = VK_FORMAT_UNDEFINED;
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VkFormat motionVectorFormat = VK_FORMAT_R16G16_SFLOAT;
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VkFormat outputFormat = VK_FORMAT_UNDEFINED;
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float jitterX = 0.0f;
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float jitterY = 0.0f;
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float motionScaleX = 1.0f;
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float motionScaleY = 1.0f;
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float frameTimeDeltaMs = 16.67f;
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float cameraNear = 0.1f;
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float cameraFar = 1000.0f;
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float cameraFovYRadians = 1.0f;
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bool reset = false;
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uint32_t externalFlags = 0;
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uint64_t colorMemoryHandle = 0;
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uint64_t depthMemoryHandle = 0;
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uint64_t motionVectorMemoryHandle = 0;
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uint64_t outputMemoryHandle = 0;
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uint64_t frameGenOutputMemoryHandle = 0;
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uint64_t acquireSemaphoreHandle = 0;
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uint64_t releaseSemaphoreHandle = 0;
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uint64_t acquireSemaphoreValue = 0;
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uint64_t releaseSemaphoreValue = 0;
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};
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class AmdFsr3Runtime {
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public:
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enum class LoadPathKind {
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None,
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Official,
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Wrapper
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};
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AmdFsr3Runtime();
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~AmdFsr3Runtime();
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bool initialize(const AmdFsr3RuntimeInitDesc& desc);
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bool dispatchUpscale(const AmdFsr3RuntimeDispatchDesc& desc);
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bool dispatchFrameGeneration(const AmdFsr3RuntimeDispatchDesc& desc);
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void shutdown();
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bool isReady() const { return ready_; }
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bool isFrameGenerationReady() const { return frameGenerationReady_; }
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const std::string& loadedLibraryPath() const { return loadedLibraryPath_; }
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LoadPathKind loadPathKind() const { return loadPathKind_; }
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const std::string& wrapperBackendName() const { return wrapperBackendName_; }
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const std::string& lastError() const { return lastError_; }
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private:
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enum class RuntimeBackend {
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None,
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Official,
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Wrapper
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};
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void* libHandle_ = nullptr;
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std::string loadedLibraryPath_;
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void* scratchBuffer_ = nullptr;
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size_t scratchBufferSize_ = 0;
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bool ready_ = false;
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bool frameGenerationReady_ = false;
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LoadPathKind loadPathKind_ = LoadPathKind::None;
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std::string wrapperBackendName_;
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std::string lastError_;
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struct RuntimeFns;
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RuntimeFns* fns_ = nullptr;
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void* contextStorage_ = nullptr;
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void* wrapperContext_ = nullptr;
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RuntimeBackend backend_ = RuntimeBackend::None;
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};
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} // namespace wowee::rendering
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