mirror of
https://github.com/Kelsidavis/WoWee.git
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379 lines
12 KiB
YAML
379 lines
12 KiB
YAML
name: Release
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on:
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push:
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tags: ['v*']
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env:
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FORCE_JAVASCRIPT_ACTIONS_TO_NODE24: true
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permissions:
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contents: write
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jobs:
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build-linux:
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name: Build (linux-${{ matrix.arch }})
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runs-on: ${{ matrix.runner }}
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strategy:
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fail-fast: false
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matrix:
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include:
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- arch: x86-64
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runner: ubuntu-24.04
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- arch: arm64
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runner: ubuntu-24.04-arm
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steps:
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- name: Checkout
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uses: actions/checkout@v4
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with:
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submodules: true
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- name: Cache apt packages
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uses: actions/cache@v4
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with:
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path: /var/cache/apt/archives/*.deb
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key: apt-${{ matrix.arch }}-${{ hashFiles('.github/workflows/release.yml') }}
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restore-keys: apt-${{ matrix.arch }}-
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- name: Install dependencies
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run: |
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sudo apt-get update
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sudo apt-get install -y \
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cmake \
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build-essential \
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pkg-config \
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libsdl2-dev \
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libglew-dev \
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libglm-dev \
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libssl-dev \
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zlib1g-dev \
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libvulkan-dev \
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vulkan-tools \
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glslc \
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libavformat-dev \
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libavcodec-dev \
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libswscale-dev \
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libavutil-dev \
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libunicorn-dev \
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libx11-dev
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sudo apt-get install -y libstorm-dev || true
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- name: Configure
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run: cmake -S . -B build -DCMAKE_BUILD_TYPE=Release
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- name: Verify Release Config
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run: |
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cmake -LA -N build | grep -E '^CMAKE_BUILD_TYPE:STRING=Release$'
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- name: Build
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run: cmake --build build --parallel $(nproc)
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- name: Package
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run: |
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TAG="${GITHUB_REF_NAME}"
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STAGING="wowee-${TAG}-linux-${{ matrix.arch }}"
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mkdir -p "${STAGING}"
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# Binary
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cp build/bin/wowee "${STAGING}/"
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# Asset extraction tool (if built — requires StormLib)
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if [ -f build/bin/asset_extract ]; then
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cp build/bin/asset_extract "${STAGING}/"
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fi
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# Extraction scripts and GUI
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cp extract_assets.sh "${STAGING}/"
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cp tools/asset_pipeline_gui.py "${STAGING}/"
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# Assets (exclude proprietary music)
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rsync -a --exclude='Original Music' build/bin/assets/ "${STAGING}/assets/"
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# Data directory (git-tracked files only)
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git ls-files Data/ | while read -r f; do
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mkdir -p "${STAGING}/$(dirname "$f")"
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cp "$f" "${STAGING}/$f"
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done
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tar czf "${STAGING}.tar.gz" "${STAGING}"
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- name: Upload artifact
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uses: actions/upload-artifact@v4
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with:
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name: wowee-linux-${{ matrix.arch }}
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path: wowee-*.tar.gz
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if-no-files-found: error
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build-macos:
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name: Build (macOS arm64)
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runs-on: macos-15
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steps:
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- name: Checkout
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uses: actions/checkout@v4
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with:
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submodules: true
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- name: Install dependencies
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run: |
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brew install cmake pkg-config sdl2 glew glm openssl@3 zlib ffmpeg unicorn \
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stormlib vulkan-loader vulkan-headers shaderc dylibbundler || true
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brew install dylibbundler 2>/dev/null || true
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- name: Configure
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run: |
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BREW=$(brew --prefix)
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export PKG_CONFIG_PATH="$BREW/lib/pkgconfig:$(brew --prefix ffmpeg)/lib/pkgconfig:$(brew --prefix openssl@3)/lib/pkgconfig:$(brew --prefix vulkan-loader)/lib/pkgconfig:$(brew --prefix shaderc)/lib/pkgconfig"
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cmake -S . -B build \
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-DCMAKE_BUILD_TYPE=Release \
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-DCMAKE_PREFIX_PATH="$BREW" \
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-DOPENSSL_ROOT_DIR="$(brew --prefix openssl@3)"
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- name: Verify Release Config
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run: |
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cmake -LA -N build | grep -E '^CMAKE_BUILD_TYPE:STRING=Release$'
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- name: Build
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run: cmake --build build --parallel $(sysctl -n hw.logicalcpu)
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- name: Create .app bundle
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run: |
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TAG="${GITHUB_REF_NAME}"
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mkdir -p Wowee.app/Contents/{MacOS,Frameworks,Resources}
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# Wrapper launch script
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printf '#!/bin/bash\ncd "$(dirname "$0")"\nexec ./wowee_bin "$@"\n' \
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> Wowee.app/Contents/MacOS/wowee
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chmod +x Wowee.app/Contents/MacOS/wowee
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# Actual binary
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cp build/bin/wowee Wowee.app/Contents/MacOS/wowee_bin
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# Asset extraction tool (if built — requires StormLib)
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if [ -f build/bin/asset_extract ]; then
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cp build/bin/asset_extract Wowee.app/Contents/MacOS/
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fi
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# Extraction scripts and GUI
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cp extract_assets.sh Wowee.app/Contents/MacOS/
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cp tools/asset_pipeline_gui.py Wowee.app/Contents/MacOS/
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# Assets (exclude proprietary music)
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rsync -a --exclude='Original Music' build/bin/assets/ \
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Wowee.app/Contents/MacOS/assets/
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# Data directory (git-tracked files only)
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git ls-files Data/ | while read -r f; do
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mkdir -p "Wowee.app/Contents/MacOS/$(dirname "$f")"
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cp "$f" "Wowee.app/Contents/MacOS/$f"
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done
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# Bundle dylibs
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if command -v dylibbundler &>/dev/null; then
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dylibbundler -od -b \
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-x Wowee.app/Contents/MacOS/wowee_bin \
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-d Wowee.app/Contents/Frameworks/ \
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-p @executable_path/../Frameworks/
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if [ -f Wowee.app/Contents/MacOS/asset_extract ]; then
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dylibbundler -od -b \
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-x Wowee.app/Contents/MacOS/asset_extract \
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-d Wowee.app/Contents/Frameworks/ \
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-p @executable_path/../Frameworks/
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fi
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fi
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# Info.plist
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cat > Wowee.app/Contents/Info.plist << EOF
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<?xml version="1.0" encoding="UTF-8"?>
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<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN"
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"http://www.apple.com/DTDs/PropertyList-1.0.dtd">
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<plist version="1.0"><dict>
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<key>CFBundleExecutable</key><string>wowee</string>
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<key>CFBundleIdentifier</key><string>com.wowee.app</string>
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<key>CFBundleName</key><string>Wowee</string>
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<key>CFBundleVersion</key><string>${TAG}</string>
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<key>CFBundleShortVersionString</key><string>${TAG}</string>
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<key>CFBundlePackageType</key><string>APPL</string>
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</dict></plist>
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EOF
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# Ad-hoc codesign
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codesign --force --deep --sign - Wowee.app
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- name: Create DMG
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run: |
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TAG="${GITHUB_REF_NAME}"
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hdiutil create -volname Wowee -srcfolder Wowee.app -ov -format UDZO \
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"wowee-${TAG}-macos-arm64.dmg"
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- name: Upload artifact
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uses: actions/upload-artifact@v4
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with:
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name: wowee-macos-arm64
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path: wowee-*.dmg
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if-no-files-found: error
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build-windows:
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name: Build (windows-${{ matrix.arch }})
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runs-on: ${{ matrix.runner }}
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strategy:
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fail-fast: false
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matrix:
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include:
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- arch: x86-64
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runner: windows-latest
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msystem: MINGW64
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prefix: mingw-w64-x86_64
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- arch: arm64
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runner: windows-11-arm
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msystem: CLANGARM64
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prefix: mingw-w64-clang-aarch64
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steps:
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- name: Checkout
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uses: actions/checkout@v4
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with:
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submodules: true
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- name: Set up MSYS2
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uses: msys2/setup-msys2@v2
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with:
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msystem: ${{ matrix.msystem }}
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update: ${{ matrix.arch == 'arm64' }}
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install: >-
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${{ matrix.prefix }}-cmake
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${{ matrix.arch == 'x86-64' && format('{0}-gcc', matrix.prefix) || format('{0}-clang', matrix.prefix) }}
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${{ matrix.prefix }}-ninja
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${{ matrix.prefix }}-pkgconf
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${{ matrix.prefix }}-SDL2
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${{ matrix.prefix }}-glew
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${{ matrix.prefix }}-glm
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${{ matrix.prefix }}-openssl
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${{ matrix.prefix }}-zlib
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${{ matrix.prefix }}-ffmpeg
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${{ matrix.prefix }}-unicorn
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${{ matrix.prefix }}-vulkan-loader
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${{ matrix.prefix }}-vulkan-headers
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${{ matrix.prefix }}-shaderc
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git
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- name: Install optional packages
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shell: msys2 {0}
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run: |
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pacman -S --noconfirm --needed zip
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- name: Build StormLib from source
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shell: msys2 {0}
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run: |
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git clone --depth 1 https://github.com/ladislav-zezula/StormLib.git /tmp/StormLib
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# Disable x86 inline asm in bundled libtomcrypt (bswapl/movl) —
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# __MINGW32__ is defined on CLANGARM64 which incorrectly enables x86 asm
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cmake -S /tmp/StormLib -B /tmp/StormLib/build -G Ninja \
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-DCMAKE_BUILD_TYPE=Release \
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-DCMAKE_INSTALL_PREFIX="$MINGW_PREFIX" \
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-DBUILD_SHARED_LIBS=OFF \
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-DCMAKE_C_FLAGS="-DLTC_NO_BSWAP" \
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-DCMAKE_CXX_FLAGS="-DLTC_NO_BSWAP"
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cmake --build /tmp/StormLib/build --parallel $(nproc)
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cmake --install /tmp/StormLib/build
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- name: Configure
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shell: msys2 {0}
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run: cmake -S . -B build -G Ninja -DCMAKE_BUILD_TYPE=Release
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- name: Verify Release Config
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shell: msys2 {0}
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run: |
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cmake -LA -N build | grep -E '^CMAKE_BUILD_TYPE:STRING=Release$'
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- name: Build
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shell: msys2 {0}
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run: cmake --build build --parallel $(nproc)
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- name: Bundle DLLs
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shell: msys2 {0}
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run: |
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for exe in build/bin/wowee.exe build/bin/asset_extract.exe; do
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[ -f "$exe" ] || continue
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ldd "$exe" \
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| awk '/=> \// { print $3 }' \
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| grep -iv '^/c/Windows' \
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| xargs -I{} sh -c 'cp -n "{}" build/bin/ 2>/dev/null || true'
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done
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- name: Package
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shell: msys2 {0}
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run: |
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TAG="${GITHUB_REF_NAME}"
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STAGING="wowee-${TAG}-windows-${{ matrix.arch }}"
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mkdir -p "${STAGING}"
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# Binary and DLLs
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cp build/bin/wowee.exe "${STAGING}/"
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cp build/bin/*.dll "${STAGING}/" 2>/dev/null || true
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# Asset extraction tool (if built — requires StormLib)
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if [ -f build/bin/asset_extract.exe ]; then
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cp build/bin/asset_extract.exe "${STAGING}/"
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fi
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# Extraction scripts and GUI
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cp extract_assets.ps1 "${STAGING}/"
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cp extract_assets.bat "${STAGING}/"
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cp tools/asset_pipeline_gui.py "${STAGING}/"
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# Assets (exclude proprietary music)
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mkdir -p "${STAGING}/assets"
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for d in build/bin/assets/*/; do
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dirname="$(basename "$d")"
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[ "$dirname" = "Original Music" ] && continue
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cp -r "$d" "${STAGING}/assets/"
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done
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# Copy top-level asset files
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cp build/bin/assets/* "${STAGING}/assets/" 2>/dev/null || true
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# Data directory (git-tracked files only)
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git ls-files Data/ | while read -r f; do
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mkdir -p "${STAGING}/$(dirname "$f")"
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cp "$f" "${STAGING}/$f"
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done
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# Create ZIP
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zip -r "${STAGING}.zip" "${STAGING}"
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- name: Upload artifact
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uses: actions/upload-artifact@v4
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with:
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name: wowee-windows-${{ matrix.arch }}
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path: wowee-*.zip
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if-no-files-found: error
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release:
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name: Create Release
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needs: [build-linux, build-macos, build-windows]
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runs-on: ubuntu-latest
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steps:
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- name: Download all artifacts
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uses: actions/download-artifact@v4
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with:
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path: artifacts/
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- name: Create GitHub Release
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env:
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GH_TOKEN: ${{ github.token }}
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GH_REPO: ${{ github.repository }}
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run: |
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TAG="${GITHUB_REF_NAME}"
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# Collect all release files
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FILES=()
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for f in artifacts/*/*; do
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FILES+=("$f")
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done
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gh release create "${TAG}" \
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--title "Wowee ${TAG}" \
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--generate-notes \
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"${FILES[@]}"
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