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Log all MODF placements of STORMWIND.WMO with complete details: - uniqueId (should be unique per instance) - position (x, y, z) - to detect duplicate placements at different Z - rotation (pitch, yaw, roll) - doodadSet and flags This will immediately reveal if the floating cathedral is caused by duplicate MODF placements at different heights vs a renderer issue. If multiple entries have same XY but different Z, that's the culprit. |
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| .. | ||
| adt_loader.cpp | ||
| asset_manager.cpp | ||
| blp_loader.cpp | ||
| dbc_loader.cpp | ||
| m2_loader.cpp | ||
| mpq_manager.cpp | ||
| terrain_mesh.cpp | ||
| wmo_loader.cpp | ||