mirror of
https://github.com/Kelsidavis/WoWee.git
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- npc_spawner: save/load with proper JSON (25+ fields + patrol paths) - zone_manifest: save/load with nlohmann (was naive string concat/parse) - load now parses all fields: mapId, baseHeight, tiles, hasCreatures - custom_zone_discovery: parse zone.json with nlohmann, extract mapId and tile coordinates (was only reading name/author/description) - object_placer: save/load with nlohmann (was substring parsing) - editor_app: stats.json export uses nlohmann, score display now /6 Zero naive JSON string concatenation remains in the editor codebase. |
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| .. | ||
| adt_loader.cpp | ||
| asset_manager.cpp | ||
| asset_manifest.cpp | ||
| blp_loader.cpp | ||
| custom_zone_discovery.cpp | ||
| dbc_layout.cpp | ||
| dbc_loader.cpp | ||
| loose_file_reader.cpp | ||
| m2_loader.cpp | ||
| terrain_mesh.cpp | ||
| wdt_loader.cpp | ||
| wmo_loader.cpp | ||
| wowee_building.cpp | ||
| wowee_model.cpp | ||
| wowee_terrain_loader.cpp | ||