mirror of
https://github.com/Kelsidavis/WoWee.git
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- npc_spawner: save/load with proper JSON (25+ fields + patrol paths) - zone_manifest: save/load with nlohmann (was naive string concat/parse) - load now parses all fields: mapId, baseHeight, tiles, hasCreatures - custom_zone_discovery: parse zone.json with nlohmann, extract mapId and tile coordinates (was only reading name/author/description) - object_placer: save/load with nlohmann (was substring parsing) - editor_app: stats.json export uses nlohmann, score display now /6 Zero naive JSON string concatenation remains in the editor codebase. |
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| .. | ||
| asset_extract | ||
| auth_login_probe | ||
| auth_probe | ||
| blp_convert | ||
| dbc_to_csv | ||
| editor | ||
| asset_pipeline_gui.py | ||
| backup_assets.sh | ||
| diff_classic_turtle_opcodes.py | ||
| gen_opcode_registry.py | ||
| generate_ffx_sdk_vk_permutations.sh | ||
| m2_viewer.py | ||
| opcode_map_utils.py | ||
| validate_opcode_maps.py | ||