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- Fix SMSG_FORCE_RUN_SPEED_CHANGE parsing (missing uint32 field caused garbage speed) - Always send speed ACK to prevent server stall, even on invalid values - Defer mount model loading to next frame to avoid render-loop hang - Compute mount height from tight vertex bounds instead of M2 header bounds - Dismount when entering combat or casting spells while mounted - Prevent auto-attacking yourself when self-targeted - Leave combat when 40+ yards from target, close vendor at 15+ yards - Pre-open X11 display for reliable mouse release in signal handlers |
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