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- Fix Stormwind barracks floor: interior WMO groups named "facade" were incorrectly marked as LOD shells and hidden when close. Add !isIndoor guard to all LOD detection conditions so interior groups always render. - Fix water exit stair clipping: anchor lastGroundZ to current position on swim exit, set grounded=true for full step-up budget, add upward velocity boost to clear stair lip geometry. - Re-enable NPC humanoid equipment geosets (kEnableNpcHumanoidOverrides) so guards render with proper armor instead of underwear. - Keep instance portal GameObjects animated (spinning/glowing) instead of freezing all GO animations indiscriminately. - Fix equipment disappearing after instance round-trip by resetting dirty tracking on world reload. - Fix multi-doodad-set loading: load both set 0 (global) and placement- specific doodad set, with dedup to avoid double-loading. - Clear placedWmoIds in softReset/unloadAll to prevent stale dedup. - Apply MODF rotation to instance WMOs, snap player to WMO floor. - Re-enable rebuildSpatialIndex in setInstanceTransform. - Store precomputeFloorCache results in precomputed grid. - Add F8 debug key for WMO floor diagnostics at player position. - Expand mapIdToName with all Classic/TBC/WotLK instance map IDs. |
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| .. | ||
| character.hpp | ||
| entity.hpp | ||
| expansion_profile.hpp | ||
| game_handler.hpp | ||
| group_defines.hpp | ||
| inventory.hpp | ||
| opcode_aliases_generated.inc | ||
| opcode_enum_generated.inc | ||
| opcode_names_generated.inc | ||
| opcode_table.hpp | ||
| opcodes.hpp | ||
| packet_parsers.hpp | ||
| player.hpp | ||
| spell_defines.hpp | ||
| transport_manager.hpp | ||
| update_field_table.hpp | ||
| warden_crypto.hpp | ||
| warden_emulator.hpp | ||
| warden_memory.hpp | ||
| warden_module.hpp | ||
| world.hpp | ||
| world_packets.hpp | ||
| zone_manager.hpp | ||