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- /stopmacro [conditions] halts remaining macro commands; supports all existing macro conditionals ([combat], [nocombat], [mod:shift], etc.) via the sentinel action trick on evaluateMacroConditionals - macroStopped_ flag in GameScreen; executeMacroText resets and checks it after each command so /stopmacro mid-macro skips all subsequent lines - Emit a "X is about to break!" UI error + system chat when an equipped item's durability drops below 20% via SMSG_UPDATE_OBJECT field delta; warning fires once per threshold crossing (prevDur >= maxDur/5, newDur < maxDur/5) |
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