Kelsidavis-WoWee/include/core
Pavel Okhlopkov fff06fc932 refactor: decompose world map into modular component architecture
Break the monolithic 1360-line world_map.cpp into 16 focused modules
under src/rendering/world_map/:

Architecture:
- world_map_facade: public API composing all components (PIMPL)
- world_map_types: Vulkan-free domain types (Zone, ViewLevel, etc.)
- data_repository: DBC zone loading, ZMP pixel map, POI/overlay storage
- coordinate_projection: UV projection, zone/continent lookups
- composite_renderer: Vulkan tile pipeline + off-screen compositing
- exploration_state: server mask + local exploration tracking
- view_state_machine: COSMIC→WORLD→CONTINENT→ZONE navigation
- input_handler: keyboard/mouse input → InputAction mapping
- overlay_renderer: layer-based ImGui overlay system (OCP)
- map_resolver: cross-map navigation (Outland, Northrend, etc.)
- zone_metadata: level ranges and faction data

Overlay layers (each an IOverlayLayer):
- player_marker, party_dot, taxi_node, poi_marker, quest_poi,
  corpse_marker, zone_highlight, coordinate_display, subzone_tooltip

Fixes:
- Player marker no longer bleeds across continents (only shown when
  player is in a zone belonging to the displayed continent)
- Zone hover uses DBC-projected AABB rectangles (restored from
  original working behavior)
- Exploration overlay rendering for zone view subzones

Tests:
- 6 new test files covering coordinate projection, exploration state,
  map resolver, view state machine, zone metadata, and integration

Signed-off-by: Pavel Okhlopkov <pavel.okhlopkov@flant.com>
2026-04-12 09:52:51 +03:00
..
animation_callback_handler.hpp refactor(core): decompose Application::setupUICallbacks() into 7 domain handlers 2026-04-05 16:48:17 +03:00
appearance_composer.hpp change weapon for ranged skills 2026-04-10 23:01:16 +03:00
application.hpp refactor: extract spline math, consolidate packet parsing, decompose TransportManager 2026-04-11 08:30:28 +03:00
audio_callback_handler.hpp refactor(core): decompose Application::setupUICallbacks() into 7 domain handlers 2026-04-05 16:48:17 +03:00
coordinates.hpp Fix NPC orientation (server yaw convention) and nameplate Y projection 2026-03-09 17:59:55 -07:00
entity_spawn_callback_handler.hpp refactor(core): decompose Application::setupUICallbacks() into 7 domain handlers 2026-04-05 16:48:17 +03:00
entity_spawner.hpp chore(application): refactor app lifecycle and add entity spawner module 2026-03-31 22:01:55 +03:00
input.hpp Initial commit: wowee native WoW 3.3.5a client 2026-02-02 13:03:22 -08:00
logger.hpp refactor: extract toHexString utility, more color constants, final cast cleanup 2026-03-25 12:12:03 -07:00
memory_monitor.hpp world loading memory pressure detector 2026-04-06 21:05:20 +03:00
npc_interaction_callback_handler.hpp refactor(core): decompose Application::setupUICallbacks() into 7 domain handlers 2026-04-05 16:48:17 +03:00
profiler.hpp chore(testing): add unit tests and update core render/network pipelines 2026-04-03 09:41:34 +03:00
spawn_presets.hpp Fix WMO spawn presets to avoid terrain snapping 2026-02-04 23:30:03 -08:00
transport_callback_handler.hpp refactor(core): decompose Application::setupUICallbacks() into 7 domain handlers 2026-04-05 16:48:17 +03:00
ui_screen_callback_handler.hpp refactor(core): decompose Application::setupUICallbacks() into 7 domain handlers 2026-04-05 16:48:17 +03:00
window.hpp Vulcan Nightmare 2026-02-21 22:04:17 -08:00
world_entry_callback_handler.hpp refactor(core): decompose Application::setupUICallbacks() into 7 domain handlers 2026-04-05 16:48:17 +03:00
world_loader.hpp refactor: decompose world map into modular component architecture 2026-04-12 09:52:51 +03:00