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TransportManager decomposition: - Extract TransportClockSync: server clock offset, yaw flip detection, velocity bootstrap, client/server mode switching - Extract TransportAnimator: spline evaluation, Z clamping, orientation from server yaw or spline tangent - Slim TransportManager to thin orchestrator delegating to ClockSync and Animator; add pushTransform() helper to deduplicate WMO/M2 renderer calls - Remove legacy orientationFromSplineTangent (now uses CatmullRomSpline::orientationFromTangent) Entity path following upgrade: - Replace pathPoints_/pathSegDists_ linear lerp with std::optional<CatmullRomSpline> activeSpline_ - startMoveAlongPath builds SplineKeys with distance-proportional timing - updateMovement evaluates CatmullRomSpline for smooth Catmull-Rom interpolation matching server-side creature movement - Reset activeSpline_ on setPosition/startMoveTo to prevent stale state Tests: - Add test_transport_components (9 cases): ClockSync client/server/reverse modes, yaw flip detection, Animator position eval, server yaw, Z clamping - Link spline.cpp into test_entity for CatmullRomSpline dependency Signed-off-by: Pavel Okhlopkov <pavel.okhlopkov@flant.com>
33 lines
1 KiB
C++
33 lines
1 KiB
C++
// include/game/transport_animator.hpp
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// Path evaluation, Z clamping, and orientation for transports.
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// Extracted from TransportManager (Phase 3b of spline refactoring).
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#pragma once
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#include <glm/glm.hpp>
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#include <glm/gtc/quaternion.hpp>
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#include <cstdint>
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namespace wowee::math { class CatmullRomSpline; }
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namespace wowee::game {
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struct ActiveTransport;
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struct PathEntry;
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/// Evaluates a transport's position and orientation from a spline path and path time.
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class TransportAnimator {
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public:
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/// Evaluate the spline at pathTimeMs, apply Z clamping, and update
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/// transport.position and transport.rotation in-place.
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void evaluateAndApply(
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ActiveTransport& transport,
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const PathEntry& pathEntry,
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uint32_t pathTimeMs) const;
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private:
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/// Guard against bad fallback Z offsets on non-world-coordinate paths.
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static float clampZOffset(float z, bool worldCoords, bool clientAnim,
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int serverUpdateCount, bool hasServerClock);
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};
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} // namespace wowee::game
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