Kelsidavis-WoWee/include/rendering/world_map/data_repository.hpp
Pavel Okhlopkov fff06fc932 refactor: decompose world map into modular component architecture
Break the monolithic 1360-line world_map.cpp into 16 focused modules
under src/rendering/world_map/:

Architecture:
- world_map_facade: public API composing all components (PIMPL)
- world_map_types: Vulkan-free domain types (Zone, ViewLevel, etc.)
- data_repository: DBC zone loading, ZMP pixel map, POI/overlay storage
- coordinate_projection: UV projection, zone/continent lookups
- composite_renderer: Vulkan tile pipeline + off-screen compositing
- exploration_state: server mask + local exploration tracking
- view_state_machine: COSMIC→WORLD→CONTINENT→ZONE navigation
- input_handler: keyboard/mouse input → InputAction mapping
- overlay_renderer: layer-based ImGui overlay system (OCP)
- map_resolver: cross-map navigation (Outland, Northrend, etc.)
- zone_metadata: level ranges and faction data

Overlay layers (each an IOverlayLayer):
- player_marker, party_dot, taxi_node, poi_marker, quest_poi,
  corpse_marker, zone_highlight, coordinate_display, subzone_tooltip

Fixes:
- Player marker no longer bleeds across continents (only shown when
  player is in a zone belonging to the displayed continent)
- Zone hover uses DBC-projected AABB rectangles (restored from
  original working behavior)
- Exploration overlay rendering for zone view subzones

Tests:
- 6 new test files covering coordinate projection, exploration state,
  map resolver, view state machine, zone metadata, and integration

Signed-off-by: Pavel Okhlopkov <pavel.okhlopkov@flant.com>
2026-04-12 09:52:51 +03:00

95 lines
3.7 KiB
C++

// data_repository.hpp — DBC data loading, ZMP pixel map, and zone/POI/overlay storage.
// Extracted from WorldMap::loadZonesFromDBC, loadPOIData, buildCosmicView
// (Phase 5 of refactoring plan). SRP — all DBC parsing lives here.
#pragma once
#include "rendering/world_map/world_map_types.hpp"
#include <unordered_map>
#include <string>
#include <vector>
#include <array>
#include <cstdint>
namespace wowee {
namespace pipeline { class AssetManager; }
namespace rendering {
namespace world_map {
class DataRepository {
public:
/// Load all zone data from DBC files for the given map name.
void loadZones(const std::string& mapName, pipeline::AssetManager& assetManager);
/// Load area POI markers from AreaPOI.dbc.
void loadPOIs(pipeline::AssetManager& assetManager);
/// Build cosmic view entries for the active expansion (uses isActiveExpansion).
void buildCosmicView(int expansionLevel = 0);
/// Build Azeroth world-view continent regions for the active expansion.
void buildAzerothView(int expansionLevel = 0);
/// Load ZMP pixel map for the given continent name (e.g. "Azeroth").
/// The ZMP is a 128x128 grid of uint32 AreaTable IDs.
void loadZmpPixelMap(const std::string& continentName,
pipeline::AssetManager& assetManager);
/// Determine expansion level from the active expansion profile.
static int getExpansionLevel();
// --- Accessors ---
std::vector<Zone>& zones() { return zones_; }
const std::vector<Zone>& zones() const { return zones_; }
int cosmicIdx() const { return cosmicIdx_; }
int worldIdx() const { return worldIdx_; }
int currentMapId() const { return currentMapId_; }
const std::vector<CosmicMapEntry>& cosmicMaps() const { return cosmicMaps_; }
const std::vector<CosmicMapEntry>& azerothRegions() const { return azerothRegions_; }
bool cosmicEnabled() const { return cosmicEnabled_; }
const std::vector<POI>& poiMarkers() const { return poiMarkers_; }
const std::unordered_map<uint32_t, uint32_t>& exploreFlagByAreaId() const { return exploreFlagByAreaId_; }
const std::unordered_map<uint32_t, std::string>& areaNameByAreaId() const { return areaNameByAreaId_; }
/// ZMP pixel map accessors.
static constexpr int ZMP_SIZE = 128;
const std::array<uint32_t, 128 * 128>& zmpGrid() const { return zmpGrid_; }
bool hasZmpData() const { return zmpLoaded_; }
/// Look up zone index from an AreaTable ID (from ZMP). Returns -1 if not found.
int zoneIndexForAreaId(uint32_t areaId) const;
/// ZMP-derived bounding rectangles per zone index (UV [0,1] on display).
const std::unordered_map<int, ZmpRect>& zmpZoneBounds() const { return zmpZoneBounds_; }
/// Reset all data (called on map change).
void clear();
private:
std::vector<Zone> zones_;
std::vector<POI> poiMarkers_;
std::vector<CosmicMapEntry> cosmicMaps_;
std::vector<CosmicMapEntry> azerothRegions_;
std::unordered_map<uint32_t, uint32_t> exploreFlagByAreaId_;
std::unordered_map<uint32_t, std::string> areaNameByAreaId_;
int cosmicIdx_ = -1;
int worldIdx_ = -1;
int currentMapId_ = -1;
bool cosmicEnabled_ = true;
bool poisLoaded_ = false;
// ZMP pixel map: 128x128 grid of AreaTable IDs for continent-level hover
std::array<uint32_t, 128 * 128> zmpGrid_{};
bool zmpLoaded_ = false;
// AreaID → zone index (zones_ vector) for quick resolution
std::unordered_map<uint32_t, int> areaIdToZoneIdx_;
// ZMP-derived bounding boxes per zone index (UV coords on display)
std::unordered_map<int, ZmpRect> zmpZoneBounds_;
/// Scan ZMP grid and build bounding boxes for each zone.
void buildZmpZoneBounds();
};
} // namespace world_map
} // namespace rendering
} // namespace wowee