mirror of
https://github.com/Kelsidavis/WoWee.git
synced 2026-04-14 00:23:50 +00:00
Break the monolithic 1360-line world_map.cpp into 16 focused modules under src/rendering/world_map/: Architecture: - world_map_facade: public API composing all components (PIMPL) - world_map_types: Vulkan-free domain types (Zone, ViewLevel, etc.) - data_repository: DBC zone loading, ZMP pixel map, POI/overlay storage - coordinate_projection: UV projection, zone/continent lookups - composite_renderer: Vulkan tile pipeline + off-screen compositing - exploration_state: server mask + local exploration tracking - view_state_machine: COSMIC→WORLD→CONTINENT→ZONE navigation - input_handler: keyboard/mouse input → InputAction mapping - overlay_renderer: layer-based ImGui overlay system (OCP) - map_resolver: cross-map navigation (Outland, Northrend, etc.) - zone_metadata: level ranges and faction data Overlay layers (each an IOverlayLayer): - player_marker, party_dot, taxi_node, poi_marker, quest_poi, corpse_marker, zone_highlight, coordinate_display, subzone_tooltip Fixes: - Player marker no longer bleeds across continents (only shown when player is in a zone belonging to the displayed continent) - Zone hover uses DBC-projected AABB rectangles (restored from original working behavior) - Exploration overlay rendering for zone view subzones Tests: - 6 new test files covering coordinate projection, exploration state, map resolver, view state machine, zone metadata, and integration Signed-off-by: Pavel Okhlopkov <pavel.okhlopkov@flant.com>
55 lines
1.8 KiB
C++
55 lines
1.8 KiB
C++
// zone_highlight_layer.hpp — Continent view zone rectangles + hover effects.
|
|
#pragma once
|
|
#include "rendering/world_map/overlay_renderer.hpp"
|
|
#include "rendering/world_map/zone_metadata.hpp"
|
|
#include "rendering/vk_texture.hpp"
|
|
#include <vulkan/vulkan.h>
|
|
#include <unordered_map>
|
|
#include <memory>
|
|
|
|
namespace wowee {
|
|
namespace rendering {
|
|
class VkContext;
|
|
}
|
|
namespace pipeline { class AssetManager; }
|
|
namespace rendering {
|
|
namespace world_map {
|
|
|
|
class ZoneHighlightLayer : public IOverlayLayer {
|
|
public:
|
|
~ZoneHighlightLayer() override;
|
|
|
|
void setMetadata(const ZoneMetadata* metadata) { metadata_ = metadata; }
|
|
void initialize(VkContext* ctx, pipeline::AssetManager* am);
|
|
void clearTextures();
|
|
void render(const LayerContext& ctx) override;
|
|
int hoveredZone() const { return hoveredZone_; }
|
|
|
|
/// Get the ImGui texture ID for a highlight BLP, loading lazily.
|
|
/// key is used as cache key; customPath overrides the default path if non-empty.
|
|
ImTextureID getHighlightTexture(const std::string& key,
|
|
const std::string& customPath = "");
|
|
|
|
private:
|
|
/// Load the highlight BLP and register it with ImGui.
|
|
void ensureHighlight(const std::string& key, const std::string& customPath);
|
|
|
|
const ZoneMetadata* metadata_ = nullptr;
|
|
VkContext* vkCtx_ = nullptr;
|
|
pipeline::AssetManager* assetManager_ = nullptr;
|
|
|
|
struct HighlightEntry {
|
|
std::unique_ptr<VkTexture> texture;
|
|
VkDescriptorSet imguiDS = VK_NULL_HANDLE; // ImGui texture ID
|
|
};
|
|
std::unordered_map<std::string, HighlightEntry> highlights_;
|
|
std::unordered_set<std::string> missingHighlights_; // areas with no highlight file
|
|
|
|
int hoveredZone_ = -1;
|
|
int prevHoveredZone_ = -1;
|
|
float hoverHighlightAlpha_ = 0.0f;
|
|
};
|
|
|
|
} // namespace world_map
|
|
} // namespace rendering
|
|
} // namespace wowee
|