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Extract CatmullRomSpline (include/math/spline.hpp, src/math/spline.cpp) as a
standalone, immutable, thread-safe spline module with O(log n) binary segment
search and fused position+tangent evaluation — replacing the duplicated O(n)
evalTimedCatmullRom/orientationFromTangent pair in TransportManager.
Consolidate 7 copies of spline packet parsing into shared functions in
game/spline_packet.{hpp,cpp}: parseMonsterMoveSplineBody (WotLK/TBC),
parseMonsterMoveSplineBodyVanilla, parseClassicMoveUpdateSpline,
parseWotlkMoveUpdateSpline, and decodePackedDelta. Named SplineFlag constants
replace magic hex literals throughout.
Extract TransportPathRepository (game/transport_path_repository.{hpp,cpp}) from
TransportManager — owns path data, DBC loading, and path inference. Paths stored
as PathEntry wrapping CatmullRomSpline + metadata (zOnly, fromDBC, worldCoords).
TransportManager reduced from ~1200 to ~500 lines, focused on transport lifecycle
and server sync.
Signed-off-by: Pavel Okhlopkov <pavel.okhlopkov@flant.com>
77 lines
3 KiB
C++
77 lines
3 KiB
C++
#pragma once
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#include "ui/ui_services.hpp"
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#include <imgui.h>
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#include <string>
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#include <cstdint>
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namespace wowee {
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namespace game { class GameHandler; }
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namespace ui {
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class ChatPanel;
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class InventoryScreen;
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/**
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* Dialog / popup overlay manager
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*
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* Owns all yes/no popup rendering:
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* group invite, duel request, duel countdown, loot roll, trade request,
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* trade window, summon request, shared quest, item text, guild invite,
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* ready check, BG invite, BF manager invite, LFG proposal, LFG role check,
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* resurrect, talent wipe confirm, pet unlearn confirm.
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*/
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class DialogManager {
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public:
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DialogManager() = default;
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/// Render "early" dialogs (group invite through LFG role check)
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/// called in render() before guild roster / social frame
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void renderDialogs(game::GameHandler& gameHandler,
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InventoryScreen& inventoryScreen,
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ChatPanel& chatPanel);
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/// Render "late" dialogs (resurrect, talent wipe, pet unlearn)
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/// called in render() after reclaim corpse button
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void renderLateDialogs(game::GameHandler& gameHandler);
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// UIServices injection (Phase B singleton breaking)
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void setServices(const UIServices& services) { services_ = services; }
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private:
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// Injected UI services
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UIServices services_;
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// Common ImGui window flags for popup dialogs
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static constexpr ImGuiWindowFlags kDialogFlags =
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ImGuiWindowFlags_NoCollapse | ImGuiWindowFlags_NoResize;
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// ---- LFG role state ----
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uint8_t lfgRoles_ = 0x08; // default: DPS (0x02=tank, 0x04=healer, 0x08=dps)
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// ---- Individual dialog renderers ----
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void renderGroupInvitePopup(game::GameHandler& gameHandler);
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void renderDuelRequestPopup(game::GameHandler& gameHandler);
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void renderDuelCountdown(game::GameHandler& gameHandler);
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void renderItemTextWindow(game::GameHandler& gameHandler);
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void renderSharedQuestPopup(game::GameHandler& gameHandler);
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void renderSummonRequestPopup(game::GameHandler& gameHandler);
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void renderTradeRequestPopup(game::GameHandler& gameHandler);
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void renderTradeWindow(game::GameHandler& gameHandler,
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InventoryScreen& inventoryScreen,
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ChatPanel& chatPanel);
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void renderLootRollPopup(game::GameHandler& gameHandler,
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InventoryScreen& inventoryScreen,
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ChatPanel& chatPanel);
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void renderGuildInvitePopup(game::GameHandler& gameHandler);
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void renderReadyCheckPopup(game::GameHandler& gameHandler);
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void renderBgInvitePopup(game::GameHandler& gameHandler);
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void renderBfMgrInvitePopup(game::GameHandler& gameHandler);
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void renderLfgProposalPopup(game::GameHandler& gameHandler);
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void renderLfgRoleCheckPopup(game::GameHandler& gameHandler);
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void renderResurrectDialog(game::GameHandler& gameHandler);
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void renderTalentWipeConfirmDialog(game::GameHandler& gameHandler);
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void renderPetUnlearnConfirmDialog(game::GameHandler& gameHandler);
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};
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} // namespace ui
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} // namespace wowee
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