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Break the monolithic 1360-line world_map.cpp into 16 focused modules under src/rendering/world_map/: Architecture: - world_map_facade: public API composing all components (PIMPL) - world_map_types: Vulkan-free domain types (Zone, ViewLevel, etc.) - data_repository: DBC zone loading, ZMP pixel map, POI/overlay storage - coordinate_projection: UV projection, zone/continent lookups - composite_renderer: Vulkan tile pipeline + off-screen compositing - exploration_state: server mask + local exploration tracking - view_state_machine: COSMIC→WORLD→CONTINENT→ZONE navigation - input_handler: keyboard/mouse input → InputAction mapping - overlay_renderer: layer-based ImGui overlay system (OCP) - map_resolver: cross-map navigation (Outland, Northrend, etc.) - zone_metadata: level ranges and faction data Overlay layers (each an IOverlayLayer): - player_marker, party_dot, taxi_node, poi_marker, quest_poi, corpse_marker, zone_highlight, coordinate_display, subzone_tooltip Fixes: - Player marker no longer bleeds across continents (only shown when player is in a zone belonging to the displayed continent) - Zone hover uses DBC-projected AABB rectangles (restored from original working behavior) - Exploration overlay rendering for zone view subzones Tests: - 6 new test files covering coordinate projection, exploration state, map resolver, view state machine, zone metadata, and integration Signed-off-by: Pavel Okhlopkov <pavel.okhlopkov@flant.com> |
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| .. | ||
| CMakeLists.txt | ||
| test_activity_fsm.cpp | ||
| test_anim_capability.cpp | ||
| test_animation_ids.cpp | ||
| test_blp_loader.cpp | ||
| test_combat_fsm.cpp | ||
| test_dbc_loader.cpp | ||
| test_entity.cpp | ||
| test_frustum.cpp | ||
| test_indoor_shadows.cpp | ||
| test_locomotion_fsm.cpp | ||
| test_m2_structs.cpp | ||
| test_opcode_table.cpp | ||
| test_packet.cpp | ||
| test_spline.cpp | ||
| test_srp.cpp | ||
| test_transport_components.cpp | ||
| test_transport_path_repo.cpp | ||
| test_world_map.cpp | ||
| test_world_map_coordinate_projection.cpp | ||
| test_world_map_exploration_state.cpp | ||
| test_world_map_map_resolver.cpp | ||
| test_world_map_view_state_machine.cpp | ||
| test_world_map_zone_metadata.cpp | ||