Kelsidavis-WoWee/tests
Pavel Okhlopkov fff06fc932 refactor: decompose world map into modular component architecture
Break the monolithic 1360-line world_map.cpp into 16 focused modules
under src/rendering/world_map/:

Architecture:
- world_map_facade: public API composing all components (PIMPL)
- world_map_types: Vulkan-free domain types (Zone, ViewLevel, etc.)
- data_repository: DBC zone loading, ZMP pixel map, POI/overlay storage
- coordinate_projection: UV projection, zone/continent lookups
- composite_renderer: Vulkan tile pipeline + off-screen compositing
- exploration_state: server mask + local exploration tracking
- view_state_machine: COSMIC→WORLD→CONTINENT→ZONE navigation
- input_handler: keyboard/mouse input → InputAction mapping
- overlay_renderer: layer-based ImGui overlay system (OCP)
- map_resolver: cross-map navigation (Outland, Northrend, etc.)
- zone_metadata: level ranges and faction data

Overlay layers (each an IOverlayLayer):
- player_marker, party_dot, taxi_node, poi_marker, quest_poi,
  corpse_marker, zone_highlight, coordinate_display, subzone_tooltip

Fixes:
- Player marker no longer bleeds across continents (only shown when
  player is in a zone belonging to the displayed continent)
- Zone hover uses DBC-projected AABB rectangles (restored from
  original working behavior)
- Exploration overlay rendering for zone view subzones

Tests:
- 6 new test files covering coordinate projection, exploration state,
  map resolver, view state machine, zone metadata, and integration

Signed-off-by: Pavel Okhlopkov <pavel.okhlopkov@flant.com>
2026-04-12 09:52:51 +03:00
..
CMakeLists.txt refactor: decompose world map into modular component architecture 2026-04-12 09:52:51 +03:00
test_activity_fsm.cpp feat(animation): decompose AnimationController into FSM-based architecture 2026-04-05 12:27:35 +03:00
test_anim_capability.cpp feat(animation): decompose AnimationController into FSM-based architecture 2026-04-05 12:27:35 +03:00
test_animation_ids.cpp feat(animation): decompose AnimationController into FSM-based architecture 2026-04-05 12:27:35 +03:00
test_blp_loader.cpp feat(animation): 452 named constants, 30-phase character animation state machine 2026-04-04 23:02:53 +03:00
test_combat_fsm.cpp feat(animation): decompose AnimationController into FSM-based architecture 2026-04-05 12:27:35 +03:00
test_dbc_loader.cpp feat(animation): 452 named constants, 30-phase character animation state machine 2026-04-04 23:02:53 +03:00
test_entity.cpp feat(animation): 452 named constants, 30-phase character animation state machine 2026-04-04 23:02:53 +03:00
test_frustum.cpp feat(animation): 452 named constants, 30-phase character animation state machine 2026-04-04 23:02:53 +03:00
test_indoor_shadows.cpp feat(rendering): add HiZ occlusion culling & fix WMO interior shadows 2026-04-06 16:40:59 +03:00
test_locomotion_fsm.cpp feat(animation): decompose AnimationController into FSM-based architecture 2026-04-05 12:27:35 +03:00
test_m2_structs.cpp feat(animation): 452 named constants, 30-phase character animation state machine 2026-04-04 23:02:53 +03:00
test_opcode_table.cpp feat(animation): 452 named constants, 30-phase character animation state machine 2026-04-04 23:02:53 +03:00
test_packet.cpp feat(animation): 452 named constants, 30-phase character animation state machine 2026-04-04 23:02:53 +03:00
test_spline.cpp refactor: extract spline math, consolidate packet parsing, decompose TransportManager 2026-04-11 08:30:28 +03:00
test_srp.cpp feat(animation): 452 named constants, 30-phase character animation state machine 2026-04-04 23:02:53 +03:00
test_transport_components.cpp refactor: decompose TransportManager and upgrade Entity to CatmullRom splines 2026-04-11 09:50:38 +03:00
test_transport_path_repo.cpp refactor: extract spline math, consolidate packet parsing, decompose TransportManager 2026-04-11 08:30:28 +03:00
test_world_map.cpp refactor: decompose world map into modular component architecture 2026-04-12 09:52:51 +03:00
test_world_map_coordinate_projection.cpp refactor: decompose world map into modular component architecture 2026-04-12 09:52:51 +03:00
test_world_map_exploration_state.cpp refactor: decompose world map into modular component architecture 2026-04-12 09:52:51 +03:00
test_world_map_map_resolver.cpp refactor: decompose world map into modular component architecture 2026-04-12 09:52:51 +03:00
test_world_map_view_state_machine.cpp refactor: decompose world map into modular component architecture 2026-04-12 09:52:51 +03:00
test_world_map_zone_metadata.cpp refactor: decompose world map into modular component architecture 2026-04-12 09:52:51 +03:00