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80th procedural texture: regular grid of dots whose radii grow with a configurable gradient direction. Three modes: • v (vertical) — radii grow top-to-bottom • h (horizontal) — radii grow left-to-right • r (radial) — radii grow from texture center outward Mimics the comic-print / newspaper image-reproduction trick of varying dot size to encode grayscale. Distinct from --gen-texture-dots (uniform radius across the grid) and --gen-texture-studs (uniform with derived inner highlight) — halftone is the gradient-modulated variant. Useful for retro-comic / newspaper-aesthetic surfaces, vintage- poster overlays, sci-fi monitor screens (radial mode reads as CRT vignette), banner gradient detail, dawn/dusk sky overlays. Default 16-stride / maxR=7 / vertical reads as classic comic shading at 256x256. |
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| .. | ||
| asset_extract | ||
| auth_login_probe | ||
| auth_probe | ||
| blp_convert | ||
| dbc_to_csv | ||
| editor | ||
| asset_pipeline_gui.py | ||
| backup_assets.sh | ||
| diff_classic_turtle_opcodes.py | ||
| gen_opcode_registry.py | ||
| generate_ffx_sdk_vk_permutations.sh | ||
| m2_viewer.py | ||
| opcode_map_utils.py | ||
| validate_opcode_maps.py | ||