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Pairs naturally with --copy-zone for the 'duplicate then re-populate' templating workflow: wowee_editor --copy-zone custom_zones/Base 'Variant' wowee_editor --clear-zone-content custom_zones/Variant --all # ... fresh content can now be added without seeing the source's # creatures/objects/quests bleed through. Selective wipe via flags so you can keep some content: --clear-zone-content ZONE --creatures # wipe NPCs only --clear-zone-content ZONE --quests --objects # quests + props --clear-zone-content ZONE --all # nuke everything Implementation: - Deletes (not blank-writes) so subsequent --info-* commands report 'no content' rather than 'total: 0' which falsely implies the file existed. Missing files are the canonical 'no content' state. - Refuses to run with no flags (avoids ambiguous 'do you mean everything?' silent foot-gun). - Resets ZoneManifest::hasCreatures when wiping creatures so server module gen doesn't expect an NPC table that's no longer there. - Reports per-file action (removed / skipped) plus total count. Verified end-to-end: scaffolded zone, populated all 3 content files, --creatures wipes one (others remain), --all wipes the rest while reporting the already-removed one as 'skipped'. |
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| .. | ||
| asset_extract | ||
| auth_login_probe | ||
| auth_probe | ||
| blp_convert | ||
| dbc_to_csv | ||
| editor | ||
| asset_pipeline_gui.py | ||
| backup_assets.sh | ||
| diff_classic_turtle_opcodes.py | ||
| gen_opcode_registry.py | ||
| generate_ffx_sdk_vk_permutations.sh | ||
| m2_viewer.py | ||
| opcode_map_utils.py | ||
| validate_opcode_maps.py | ||