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Convenience composite command: emits a complete outdoor-camp
scene (tent + firepit + bedroll + canopy + woodpile +
haystack) into <outDir>/ as 6 .wom files in one invocation.
Internally builds a synthetic argv array per primitive and
calls each existing handler — so the camp pack always
matches the per-primitive defaults exactly. Users wanting
custom dimensions should call the individual --gen-mesh-*
commands.
Smoke tested:
• Creates outDir if needed
• All 6 .wom files validate clean (--validate-wom PASSED)
• Vertex / triangle counts match per-primitive defaults
(firepit 240/120, woodpile 324/288, etc.)
The first composite command in the editor — establishes the
pattern for future packs (--gen-village-pack, --gen-dock-pack,
etc.) by showing how synthetic argv arrays let one handler
delegate to many others without spawning subprocesses.
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| .. | ||
| asset_extract | ||
| auth_login_probe | ||
| auth_probe | ||
| blp_convert | ||
| dbc_to_csv | ||
| editor | ||
| asset_pipeline_gui.py | ||
| backup_assets.sh | ||
| diff_classic_turtle_opcodes.py | ||
| gen_opcode_registry.py | ||
| generate_ffx_sdk_vk_permutations.sh | ||
| m2_viewer.py | ||
| opcode_map_utils.py | ||
| validate_opcode_maps.py | ||