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Replace processAllReadyTiles() with bounded processReadyTiles() in the same-map teleport and reconnect paths. processAllReadyTiles finalizes every pending tile synchronously with a GPU sync wait, which caused 8+ second main-thread stalls when many tiles were queued. The bounded version processes 1-4 tiles per call with async GPU upload — remaining tiles finalize incrementally over subsequent frames. |
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| .. | ||
| application.cpp | ||
| input.cpp | ||
| logger.cpp | ||
| memory_monitor.cpp | ||
| window.cpp | ||