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Feather Fall (SMSG_MOVE_FEATHER_FALL / SMSG_MOVE_NORMAL_FALL): - Add FEATHER_FALL = 0x00004000 to MovementFlags enum - Fix handlers to set/clear the flag instead of passing flag=0 - Cap downward terminal velocity at -2.0 m/s in CameraController when feather fall is active (Slow Fall, Parachute, etc.) All three handlers now correctly propagate server movement state flags that were previously acknowledged without updating any local state. |
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| auth | ||
| core | ||
| game | ||
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| main.cpp | ||