Kelsidavis-WoWee/src
Kelsi 0b99cbafb2 physics: implement feather fall and water walk movement flag tracking
Feather Fall (SMSG_MOVE_FEATHER_FALL / SMSG_MOVE_NORMAL_FALL):
- Add FEATHER_FALL = 0x00004000 to MovementFlags enum
- Fix handlers to set/clear the flag instead of passing flag=0
- Cap downward terminal velocity at -2.0 m/s in CameraController when
  feather fall is active (Slow Fall, Parachute, etc.)

All three handlers now correctly propagate server movement state flags
that were previously acknowledged without updating any local state.
2026-03-10 13:14:52 -07:00
..
audio audio: stop precast sound on spell completion, failure, or interrupt 2026-03-09 21:04:24 -07:00
auth Reduce release log spam and harden release logging defaults 2026-02-25 09:46:27 -08:00
core physics: implement feather fall and water walk movement flag tracking 2026-03-10 13:14:52 -07:00
game physics: implement feather fall and water walk movement flag tracking 2026-03-10 13:14:52 -07:00
network Fix Windows socket WSAENOTCONN disconnect; add boss encounter frames 2026-03-09 20:05:09 -07:00
pipeline ui,game,pipeline: player nameplates always-on, level-up ring effect, vanilla tile fallback, warden null guard 2026-03-10 07:25:04 -07:00
rendering physics: implement feather fall and water walk movement flag tracking 2026-03-10 13:14:52 -07:00
ui gameplay: fix talent reset and ignore list population on login 2026-03-10 12:53:05 -07:00
main.cpp Fix Windows ERROR macro collision in logger 2026-02-25 11:14:53 -08:00