mirror of
https://github.com/Kelsidavis/WoWee.git
synced 2026-04-06 13:13:51 +00:00
- reduce per-tile ground clutter generation pressure and enforce tighter caps to avoid spikes - remove expensive detail dedupe scans from the hot render path - add progressive/lazy clutter updates around player movement to smooth frame pacing - lower noisy runtime INFO logging to DEBUG/throttled paths - keep terrain/game screen updates responsive while preserving existing behavior |
||
|---|---|---|
| .. | ||
| application.cpp | ||
| input.cpp | ||
| logger.cpp | ||
| memory_monitor.cpp | ||
| window.cpp | ||