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Add fallback logic to use bone 0 for head attachment point (ID 11) when models don't have it explicitly defined. This improves helmet rendering compatibility on humanoid NPC models that lack explicit attachment 11 definitions. Re-enable helmet attachments now that the fallback logic is in place. |
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| .. | ||
| audio | ||
| auth | ||
| core | ||
| game | ||
| network | ||
| pipeline | ||
| rendering | ||
| ui | ||
| main.cpp | ||