Kelsidavis-WoWee/include/pipeline
Kelsi bf31da8c13 Add MCLQ water, TaxiPathNode transports, and vanilla M2 particles
- Parse MCLQ sub-chunks in vanilla ADTs for water rendering (WotLK uses MH2O)
- Load TaxiPathNode.dbc for MO_TRANSPORT world-coordinate paths (vanilla boats)
- Parse data[] from SMSG_GAMEOBJECT_QUERY_RESPONSE (taxiPathId for transports)
- Support vanilla M2 particle emitters (504-byte struct, different from WotLK 476)
- Add character preview texture diagnostic logging
- Fix disconnect handling on character screen (show error only when no chars)
2026-02-14 20:20:43 -08:00
..
adt_loader.hpp Add MCLQ water, TaxiPathNode transports, and vanilla M2 particles 2026-02-14 20:20:43 -08:00
asset_manager.hpp Vanilla/Turtle WoW support: M2 loading, bone parsing, textures, auth 2026-02-13 16:53:28 -08:00
asset_manifest.hpp Replace MPQ runtime with loose file asset system 2026-02-12 20:32:14 -08:00
blp_loader.hpp Add attribution and source citations for open source release 2026-02-02 22:09:33 -08:00
dbc_layout.hpp Add multi-expansion support with data-driven protocol layer 2026-02-12 22:56:36 -08:00
dbc_loader.hpp Add expansion DBC CSVs, Turtle support, and server-specific login 2026-02-13 00:10:01 -08:00
hd_pack_manager.hpp Add multi-expansion support with data-driven protocol layer 2026-02-12 22:56:36 -08:00
loose_file_reader.hpp Replace MPQ runtime with loose file asset system 2026-02-12 20:32:14 -08:00
m2_loader.hpp Add M2 collision mesh parsing and mesh-based wall/floor collision 2026-02-08 19:56:17 -08:00
mpq_manager.hpp Bound MPQ archive lookup cache; remove always-on composite dumps; track texture cache entries 2026-02-12 16:29:36 -08:00
terrain_mesh.hpp Initial commit: wowee native WoW 3.3.5a client 2026-02-02 13:03:22 -08:00
wmo_loader.hpp Add WMO portal culling infrastructure and fix single-player character flow 2026-02-05 15:31:00 -08:00