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The "Create Crater at Cursor" button used the brush's last hover position, which was stale by the time the user clicked the button — the cursor had to move onto the button itself, dragging the brush position along with it. Result: crater spawned somewhere between where the user wanted and the button. New flow: button arms a "click on terrain to place crater" mode (captures the user's chosen radius/depth/rim at arm time). The next left-click anywhere on terrain spawns the crater at the actual click position, regardless of brush state. Button label changes to "ARMED — click on terrain to place" while waiting, with a Cancel button + Esc to dismiss. Misses on terrain leave the mode armed so the user can retry without re-pressing the button. |
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| .. | ||
| asset_extract | ||
| auth_login_probe | ||
| auth_probe | ||
| blp_convert | ||
| dbc_to_csv | ||
| editor | ||
| asset_pipeline_gui.py | ||
| backup_assets.sh | ||
| diff_classic_turtle_opcodes.py | ||
| gen_opcode_registry.py | ||
| generate_ffx_sdk_vk_permutations.sh | ||
| m2_viewer.py | ||
| opcode_map_utils.py | ||
| validate_opcode_maps.py | ||