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AzerothCore sends a uint32 overkill field between totalDamage and subDamageCount. The parser was missing this, causing subDamageCount to read the first byte of overkill (0 for non-kills) and fail immediately. This broke all melee swing animations except the killing blow. |
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| .. | ||
| addons | ||
| audio | ||
| auth | ||
| core | ||
| game | ||
| network | ||
| pipeline | ||
| rendering | ||
| ui | ||
| main.cpp | ||