Kelsidavis-WoWee/include/core
Kelsi f2237c5531 perf: switch 3 spawn queues from vector to deque
pendingPlayerSpawns_, deferredEquipmentQueue_, and
pendingGameObjectSpawns_ are consumed from the front via erase(begin()),
which is O(n) on vector (shifts all elements). With many spawns queued
(entering a city), this made the processing loop O(n²). deque supports
O(1) front erasure. pendingCreatureSpawns_ already used deque.
2026-03-29 19:51:26 -07:00
..
application.hpp perf: switch 3 spawn queues from vector to deque 2026-03-29 19:51:26 -07:00
coordinates.hpp Fix NPC orientation (server yaw convention) and nameplate Y projection 2026-03-09 17:59:55 -07:00
input.hpp Initial commit: wowee native WoW 3.3.5a client 2026-02-02 13:03:22 -08:00
logger.hpp refactor: extract toHexString utility, more color constants, final cast cleanup 2026-03-25 12:12:03 -07:00
memory_monitor.hpp Stabilize taxi/state sync and creature spawn handling 2026-02-11 21:14:35 -08:00
spawn_presets.hpp Fix WMO spawn presets to avoid terrain snapping 2026-02-04 23:30:03 -08:00
window.hpp Vulcan Nightmare 2026-02-21 22:04:17 -08:00