Kelsidavis-WoWee/include
Kelsi 01d3638835 feat: WOB→WMO conversion and loading in client terrain manager
- WoweeBuildingLoader::toWMOModel() converts WOB groups to WMOModel
  with vertices, indices, normals, texCoords, and vertex colors
- TerrainManager now loads WOB files from custom_zones/buildings/
  and converts to WMOModel for the WMO renderer pipeline
- WMOGroup indices converted from uint32 to uint16 for renderer compat

Client open format support — 4 of 6 now loading:
- FULL: WOT/WHM terrain, PNG textures, WOM models
- LOAD: WOB buildings (converts to WMOModel, render pipeline TODO)
- DETECT: zone.json (scanned), JSON DBC (scanned)
2026-05-05 12:12:26 -07:00
..
addons chore(lua): refactor addon Lua engine API + progress docs 2026-04-03 07:31:06 +03:00
audio fix(render): code quality cleanup 2026-04-06 22:43:13 +03:00
auth fix(render): code quality cleanup 2026-04-06 22:43:13 +03:00
core refactor: decompose world map into modular component architecture 2026-04-12 09:52:51 +03:00
game fix(movement): reject server teleports to corrupted near-origin positions 2026-04-24 17:48:49 -07:00
math refactor: extract spline math, consolidate packet parsing, decompose TransportManager 2026-04-11 08:30:28 +03:00
network memory, threading, network hardening 2026-04-06 21:19:37 +03:00
pipeline feat: WOB→WMO conversion and loading in client terrain manager 2026-05-05 12:12:26 -07:00
platform Fix all remaining build warnings and eliminate UB in binary parsers 2026-02-23 19:58:38 -08:00
rendering feat(editor): add standalone world editor (rough/WIP) 2026-05-05 03:47:03 -07:00
third_party Fix cross-platform FSR3 compile path and Path-A runtime wiring 2026-03-09 04:24:24 -07:00
ui refactor(chat): extract ItemTooltipRenderer, slim render(), consolidate utils 2026-04-12 15:46:03 +03:00