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Death, respawn, and melee swing callbacks only checked creatureInstances_, so online players never played death animation when killed, never returned to idle on resurrect, and never showed attack swings. Extended all three callbacks to also check playerInstances_. Also extended the game_handler death/respawn callback triggers to fire for PLAYER entities (not just UNIT), and added spawn-time death detection for players that are already dead when first seen. |
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| .. | ||
| application.cpp | ||
| input.cpp | ||
| logger.cpp | ||
| memory_monitor.cpp | ||
| window.cpp | ||