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Other players on transports (boats, zeppelins, trams) were not properly tracked because handleOtherPlayerMovement() did not read transport data from MSG_MOVE_* packets. This caused entities to slide off transports between movement updates since no transport attachment was established. Now reads the transport GUID and local offset from the packet using expansion-aware wire flags (0x200 for WotLK/TBC, 0x02000000 for Classic/Turtle), registers a transport attachment so the entity follows the transport smoothly via updateAttachedTransportChildren(), and clears the attachment when the player disembarks. |
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