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Move entity movement interpolation loop (distance-culled per-entity update) into its own method. update() is now ~406 lines (down from original 704, a 42% reduction across 3 extractions). |
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| addons | ||
| audio | ||
| auth | ||
| core | ||
| game | ||
| network | ||
| pipeline | ||
| platform | ||
| rendering | ||
| third_party | ||
| ui | ||