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ALL 6 BLIZZARD FORMATS NOW HAVE OPEN REPLACEMENTS. WOB format: binary building file with groups, portals, and doodads. - WOB1 magic header - Groups: vertices (pos+normal+uv+color), indices, texture paths, bounding box, indoor/outdoor flag - Portals: connect groups with polygon boundaries - Doodad placements: reference .wom models with transform WoweeBuildingLoader: load/save/exists for .wob files. Complete format replacement table: - ADT → WOT/WHM (terrain heightmaps + metadata) - WDT → zone.json (map definition) - BLP → PNG (textures) - DBC → JSON (data tables) - M2 → WOM (static models) - WMO → WOB (buildings with groups/portals/doodads) The wowee project now has a complete suite of novel, open file formats for creating and distributing custom WoW content without any dependency on Blizzard proprietary file formats. |
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| .. | ||
| adt_loader.hpp | ||
| asset_manager.hpp | ||
| asset_manifest.hpp | ||
| blp_loader.hpp | ||
| custom_zone_discovery.hpp | ||
| dbc_layout.hpp | ||
| dbc_loader.hpp | ||
| loose_file_reader.hpp | ||
| m2_loader.hpp | ||
| terrain_mesh.hpp | ||
| wdt_loader.hpp | ||
| wmo_loader.hpp | ||
| wowee_building.hpp | ||
| wowee_model.hpp | ||
| wowee_terrain_loader.hpp | ||