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Hollow cylinder along the Y axis with separate outer wall, inner wall (normals pointing inward + reversed winding so the inside faces the viewer when looking through), and two annular caps. UV coords on the caps map the inner ring proportionally so a radial texture stays continuous across both rings. Useful for railings, fence posts, pipes, hollow logs, ring towers — anywhere a solid cylinder would feel wrong because you should be able to see through the middle. Args: <wom-base> [outerR] [innerR] [height] [segments] Defaults: 1.0 / 0.7 / 2.0 / 24. Validates innerR < outerR so the walls don't intersect. Verified: defaults produce 200 verts / 192 tris (4 surfaces × 48 quads × 2 tris = 384, halved by per-segment-pair indexing → 192). Brings the procedural primitive set to 10 (cube/plane/sphere/ cylinder/torus/cone/ramp/grid/disc/tube + stairs + heightmap). |
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| .. | ||
| asset_extract | ||
| auth_login_probe | ||
| auth_probe | ||
| blp_convert | ||
| dbc_to_csv | ||
| editor | ||
| asset_pipeline_gui.py | ||
| backup_assets.sh | ||
| diff_classic_turtle_opcodes.py | ||
| gen_opcode_registry.py | ||
| generate_ffx_sdk_vk_permutations.sh | ||
| m2_viewer.py | ||
| opcode_map_utils.py | ||
| validate_opcode_maps.py | ||