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The renderer's CharAnimState machine already drives player character animations (Run=5, Walk=4, Jump, Swim, etc.) — remove the conflicting camera controller code added in the previous commit. Fix creature movement animations to use the correct WoW M2 IDs: 4=Walk, 5=Run. Both the per-frame sync loop and the SMSG_MONSTER_MOVE spline callback now use Run (5) for NPC movement. |
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| audio | ||
| auth | ||
| core | ||
| game | ||
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| pipeline | ||
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| rendering | ||
| third_party | ||
| ui | ||